The False Sun 100% Completion Route

Unlock all 20 endings in The False Sun with the fastest playthrough order. Minimize replay time, group shared choices, and hit 100% in 20 efficient runs.

This route groups endings that share early-game choices, so you reload from saves instead of replaying from scratch. Each run builds on the last — start with the Golden Ending to see the full relationship arc, then work outward through each branch.

Before you start: Create a save slot before every major fork — the pier invitation, the fire scene, and the post-puzzle dialogue. These three saves are your reload points for the entire route.

The 20-Run Route

RunWhat You Are DoingEndings Unlocked
1Be warm to Silas. Let him do all farm work. Refuse the pier. Kiss him first, say you love him, refuse to move to the city.Ending 1: He Let You Go(Golden)
2Load Fire Scene save. Say "I don't" instead. After puzzle → nightmare → agree to his terms.Ending 16: You Made Your Choice
3Load Fire Scene save. Say "I don't" → after puzzle → nightmare → try to leave → gun goes off.Ending 18: You Became A Hostage To Your Guilt
4Load Fire Scene save. Keep relationship cold → after puzzle → nightmare → refuse → say you know the truth.Ending 19: He Stopped Hoping
5Load Fire Scene save. Cold relationship → after puzzle → nightmare →try to leave"No!!"Ending 17: He Took Away Your Freedom
6New game. Max agility (do all farm work yourself). Accept pier → refuse water → kick him.Ending 2: You Will Always Remember
7Load Pier save. Refuse water → play along (high convincing required = consistent warmth + farm work).Ending 5: You Closed The Door Yourself
8Load Pier save. Refuse water → free your hands (medium agility).Ending 4: The Cage Really Was Golden
9New game. Do no farm work (let Silas do everything). Accept pier → refuse water → say "No…"Ending 3: The Truth Does Not Always Save You
10Load Pier save. Refuse water → say "Yes…" (still no farm work).Ending 7: He No Longer Believes
11New game. Ace cattle herding twice, but skip egg collecting and feeding. Mixed warmth signals. Pier → refuse water → play along → try lying about loving him.Ending 6: You Were Not Convincing Enough
12New game. Under 6 agility (cattle herding twice, complete egg collecting). Pier → refuse swim → question him → kick him.Ending 8: Wounded Lamb
13Load Pier save. Refuse water → say "Maybe so…"Ending 9: Your Place Was Never By His Side
14New game. Cold to Silas, warm to Kyle. Say Kyle is a good person. Let Silas do all farm work. Pull away from the kiss. Fire scene → say no. Complete puzzle → Kyle cutscene.Ending 10: You Promised To Come Back
15Load Kyle route early save. This time, do ALL farm work perfectly. With Kyle say "I can put up with you" AND "Maybe because you are a good person." Go to pier → ask about grandpa. Fire scene →"I don't." Let Silas stay over. Puzzle → ask about barn → grab knife → correct path to bridge.Ending 11: Eyes
16New game. Avoid the pier entirely. Let Silas do all farm work. Puzzle → ask about barn → correct path to river → freeze (low bravery).Ending 12: You Should Have Been Braver
17Load Barn save. This time let Silas stab you (miss knife grab) → correct path to river.Ending 13: The Water Does Not Let Go
18Load Barn save. Choose wrong paths in the dark.Ending 14: Rake
19Load Barn save. Grab knife successfully → don't press run in time.Ending 15: He Was Faster
20New game from beginning. Fail the tutorial minigames — put animals in wrong pens, skip herding by pressing "finished," miss the chicken repeatedly. May require multiple attempts (random trigger).Ending 20: Cast

Save Point Strategy

Three saves cover nearly the entire route:

Save SlotWhen To Create ItWhat It Unlocks
Pier InvitationRight before accepting or refusing Silas's pier inviteRuns 6–13(all Pier-branch endings)
Fire SceneWhen Silas asks "Do you have feelings for me?" around the fireRuns 2–5(Nightmare-branch variants from the Relationship path)
Post-Puzzle Wake-upRight after the puzzle, when Silas wakes you from the nightmareRuns 15–19(Barn & River + remaining Nightmare endings)

Runs 1, 14, and 20 each require a fresh start — the Golden Ending because it needs a full clean run, the Kyle path because it branches earlier than the Pier save, and Cast because it is in the tutorial.

How Long Does 100% Take?

A full blind playthrough of The False Sun takes roughly 2–3 hours. With this route, you can hit all 20 endings in 6–8 hours total — the first run at full length, then each subsequent run at 10–25 minutes by reloading from saves and skipping read dialogue.

The longest single commitment is the Golden Ending run (full relationship path, no skips — roughly 2 hours). Everything after that is surgical.

Back to All Endings Guide → or see the Full Walkthrough →