The False Sun Wiki — Endings, Characters, Locations & Mechanics

Every The False Sun wiki entry in one place — all 20 endings, characters, locations, the hidden stats, and a short glossary, each linked to its full guide.

This is the index page. Everything the site knows about The False Sun, organised so you can find the one entry you need instead of reading a guide end to end.

Two things worth saying up front, because they shape how this The False Sun wiki is built. First, this game has no database to fill — no items, no builds, no tier list, no collectibles. What it has is 20 endings, two characters you ever share a scene with, four invisible stats, and about eight places. That is the entire surface area, and it all fits on one page. Second, everything here links out. Each entry gives you the one-line version; the full version lives on its own page.

Game File

TitleThe False Sun
DeveloperOniray
Released2026
EngineRen'Py
GenreFirst-person psychological horror visual novel
PriceFree
PlatformsWindows, macOS, Linux, Android (itch.io download)
Browser playAvailable only through third-party mirrors, not the developer
Age rating18+
Endings20
Routes5 major branches
Hidden stats4
Playable characters1
Named characters2 (Silas, Kyle)

Site Index

Where each part of this The False Sun wiki lives:

PageWhat It Covers
GuideThe four hidden stats, first-hour decisions, and the mistakes that cost endings
WalkthroughEvery scene in order, with the choices at each fork
All EndingsAll 20 endings with full unlock conditions
100% RouteThe efficient order to unlock everything
CharactersWho is in the game and what each one controls
SilasThe primary character — backstory, motives, both versions of him
StoryPlot, timeline, backstory and themes

All 20 Endings — Quick Reference

The full conditions for each are on the endings page. This table is the lookup version: number, name, branch, and the one thing that decides it.

#EndingBranchDecided By
1He Let You GoRelationship (no pier)Refusing the city — the golden ending
2You Will Always RememberPierHigh agility + kicking him
3The Truth Does Not Always Save YouPierLow agility — you survive, barely
4The Cage Really Was GoldenPierMedium agility — talked down; a neutral (yellow) ending, he keeps you
5You Closed The Door YourselfPierHigh convincing — the lie holds; you stay and close your own way out
6You Were Not Convincing EnoughPierInconsistent chores — he catches the lie
7He No Longer BelievesPierLow agility — he catches you
8Wounded LambPierMixed stats — both bleed
9Your Place Was Never By His SideLet him move to the cityStrangled after he decides you cheated
10You Promised To Come BackKyleWarm to Kyle, cold to Silas
11EyesKyle → BarnPerfect farm work + the bridge route
12You Should Have Been BraverBarn → RiverLow bravery — froze at the water
13The Water Does Not Let GoBarn → RiverStabbed, then walked into the river
14RakeBarnWrong path in the dark
15He Was FasterBarnGrabbed the knife, did not run in time
16You Made Your ChoiceLet him move to the cityHe kills your friend Noah, then gets a life sentence
17He Took Away Your FreedomNightmare"No!!" — forced pact
18You Became A Hostage To Your GuiltNightmareThe gun goes off in the struggle
19He Stopped HopingNightmareTelling him you know the truth
20CastTutorialFailing the opening minigames — secret

Note on 9 and 16: both come from the same decision — letting Silas move back to the city with you. The difference is how far the jealousy gets: in 9 you are the only one he is suspicious of, and you are the one he kills; in 16 your friend Noah is around, Silas sees the two of you together, and Noah is the one who dies — which is also why Silas ends up in prison rather than at your throat.

Characters

Two people carry every line of dialogue in this game. That is not an abbreviation — it is the full cast of anyone you ever share a scene with.

CharacterRoleWhat They Control
SilasPrimary antagonist, sole companionEvery fork after the pier — 19 of the 20 endings
KyleThe only outside contactWhether anyone can reach you — endings 10 and 11

Your grandfather never appears. He is dead before the first screen and exists entirely as the reason Silas is on the farm at all. The village that raised Silas is described by Kyle after the fact and is never a place you visit.

Locations

Eight places, and only four of them have anything you can do.

LocationAppears InWhat Happens There
The farmEvery routeChores, minigames, the four stats, the bunny puzzle
Under the treeTutorialThe first conversation — the first thing recorded about you
The pierPier branchThe swim invitation and the confrontation — the hinge of the game
The swimming holeAll routesThe water scene and the first night
The fireAll routes"Do you have feelings for me?" — the last warmth check
The barnBarn branchThe dark chase, the knife, the wrong paths
The riverBarn branchWhere endings 12 and 13 are decided
The cityEnding 1Where Silas asks you to move — refusing it is required for the golden ending

Mechanics

The Four Hidden Stats

There is no stat screen. Every one of these is tracked invisibly and read only by Silas. Full breakdown on the guide.

StatRaised ByDecides
AgilityDoing farm minigames yourselfWhether you can fight or run
BraveryThe pier, questions about your grandfatherWhether you speak up
WarmthSaying yes, kissing first, saying you love himHow Silas treats you
ConvincingConsistency between warmth and farm workWhether he believes your lies

The Farm Minigames

Three of them, and they are the only reliable source of agility.

MinigameWhat It Feeds
Cattle herdingAgility
Egg collectingAgility, and a consistency marker
Chicken feedingAgility, and a consistency marker

Doing some and skipping others is tracked separately from how many you do — see Ending 6 for where that leads.

Save Points

Four hard forks, no undo button. The walkthrough marks them, but the short version: before the pier, before the fire, before accepting or refusing the first night, and before the wake-up choice after the puzzle.

Glossary

TermWhat It Means In This Game
EndingOne of 20 terminal outcomes. Not ranked by the game.
BranchA group of endings sharing a fork point — Pier, Kyle, Barn, Nightmare, Relationship.
The pierThe midgame confrontation. The single point that decides which half of the endings you can reach.
The bunny puzzleThe statue puzzle that gates the endgame. Required on every route.
WarmthThe hidden stat Silas reads as whether you chose him. Nothing to do with your safety.
ConvincingThe hidden stat that decides whether he believes you when you lie. Built by consistency, not by picking correct answers.
Golden endingCommunity label for Ending 1, He Let You Go. The game itself never calls it that.
True endingA fan term. There is no canonical one — see below.
RouteThe path locked in by your early choices; it determines which endgame you get.

What This Game Does Not Have

Worth stating plainly, because this is what people come to a wiki to check:

No canonical true ending. The game never ranks its 20 endings or marks one as correct. Ending 1 is the one most guides treat as the good outcome, but calling it the "true ending" is a community convention, not something the game establishes.

No visible stat screen. The four stats behind every ending are never shown to you, and there is no way to check them mid-run.

No inventory, items, or combat. Every fork in this game is dialogue, plus three farm minigames. There is nothing to collect and nothing to equip.

No official browser release. The itch.io release is listed for Windows, macOS, Linux, and Android. Browser play exists only through third-party pages that mirror the game — see the guide for what you are trading off.

No third named character. Every scene, on every route, is you and Silas — or you and Kyle on two endings. There is no roster to fill out.

Wiki FAQ

Is there a real The False Sun wiki besides this page?

Not a database one. This game has no item tables, no build guides, and no collectibles, so the usual wiki structure has nothing to hold. This page is the index version — every entry, linked to its full guide.

What is the fastest way to see all 20 endings?

Reload from save points instead of replaying. The 100% route has the order.

Where do I start if I have not played yet?

The guide — it covers the four hidden stats without spoiling a single scene.

Which ending is hardest to unlock?

Ending 11 (Eyes). It needs perfect farm work, high bravery, the knife grab, and the correct bridge route in one run.

Is Ending 20 part of the story?

No. It is a joke ending triggered by failing the opening minigames and sits outside the plot entirely.

Where To Go Next

If You WantRead
Every ending and its unlock conditionsAll Endings
Scene-by-scene choicesFull Walkthrough
The stats and how to build themGuide
Silas in fullSilas
The plot and timelineStory

This The False Sun wiki page is the map. The game is smaller than its ending count suggests — two people, four hidden stats, eight places, and twenty ways for it to go. Start with the Guide if you are new, and the Endings page when you are hunting.