The False Sun Wiki — Endings, Characters, Locations & Mechanics
Every The False Sun wiki entry in one place — all 20 endings, characters, locations, the hidden stats, and a short glossary, each linked to its full guide.
This is the index page. Everything the site knows about The False Sun, organised so you can find the one entry you need instead of reading a guide end to end.
Two things worth saying up front, because they shape how this The False Sun wiki is built. First, this game has no database to fill — no items, no builds, no tier list, no collectibles. What it has is 20 endings, two characters you ever share a scene with, four invisible stats, and about eight places. That is the entire surface area, and it all fits on one page. Second, everything here links out. Each entry gives you the one-line version; the full version lives on its own page.
Game File
| Title | The False Sun |
| Developer | Oniray |
| Released | 2026 |
| Engine | Ren'Py |
| Genre | First-person psychological horror visual novel |
| Price | Free |
| Platforms | Windows, macOS, Linux, Android (itch.io download) |
| Browser play | Available only through third-party mirrors, not the developer |
| Age rating | 18+ |
| Endings | 20 |
| Routes | 5 major branches |
| Hidden stats | 4 |
| Playable characters | 1 |
| Named characters | 2 (Silas, Kyle) |
Site Index
Where each part of this The False Sun wiki lives:
| Page | What It Covers |
|---|---|
| Guide | The four hidden stats, first-hour decisions, and the mistakes that cost endings |
| Walkthrough | Every scene in order, with the choices at each fork |
| All Endings | All 20 endings with full unlock conditions |
| 100% Route | The efficient order to unlock everything |
| Characters | Who is in the game and what each one controls |
| Silas | The primary character — backstory, motives, both versions of him |
| Story | Plot, timeline, backstory and themes |
All 20 Endings — Quick Reference
The full conditions for each are on the endings page. This table is the lookup version: number, name, branch, and the one thing that decides it.
| # | Ending | Branch | Decided By |
|---|---|---|---|
| 1 | He Let You Go | Relationship (no pier) | Refusing the city — the golden ending |
| 2 | You Will Always Remember | Pier | High agility + kicking him |
| 3 | The Truth Does Not Always Save You | Pier | Low agility — you survive, barely |
| 4 | The Cage Really Was Golden | Pier | Medium agility — talked down; a neutral (yellow) ending, he keeps you |
| 5 | You Closed The Door Yourself | Pier | High convincing — the lie holds; you stay and close your own way out |
| 6 | You Were Not Convincing Enough | Pier | Inconsistent chores — he catches the lie |
| 7 | He No Longer Believes | Pier | Low agility — he catches you |
| 8 | Wounded Lamb | Pier | Mixed stats — both bleed |
| 9 | Your Place Was Never By His Side | Let him move to the city | Strangled after he decides you cheated |
| 10 | You Promised To Come Back | Kyle | Warm to Kyle, cold to Silas |
| 11 | Eyes | Kyle → Barn | Perfect farm work + the bridge route |
| 12 | You Should Have Been Braver | Barn → River | Low bravery — froze at the water |
| 13 | The Water Does Not Let Go | Barn → River | Stabbed, then walked into the river |
| 14 | Rake | Barn | Wrong path in the dark |
| 15 | He Was Faster | Barn | Grabbed the knife, did not run in time |
| 16 | You Made Your Choice | Let him move to the city | He kills your friend Noah, then gets a life sentence |
| 17 | He Took Away Your Freedom | Nightmare | "No!!" — forced pact |
| 18 | You Became A Hostage To Your Guilt | Nightmare | The gun goes off in the struggle |
| 19 | He Stopped Hoping | Nightmare | Telling him you know the truth |
| 20 | Cast | Tutorial | Failing the opening minigames — secret |
Note on 9 and 16: both come from the same decision — letting Silas move back to the city with you. The difference is how far the jealousy gets: in 9 you are the only one he is suspicious of, and you are the one he kills; in 16 your friend Noah is around, Silas sees the two of you together, and Noah is the one who dies — which is also why Silas ends up in prison rather than at your throat.
Characters
Two people carry every line of dialogue in this game. That is not an abbreviation — it is the full cast of anyone you ever share a scene with.
| Character | Role | What They Control |
|---|---|---|
| Silas | Primary antagonist, sole companion | Every fork after the pier — 19 of the 20 endings |
| Kyle | The only outside contact | Whether anyone can reach you — endings 10 and 11 |
Your grandfather never appears. He is dead before the first screen and exists entirely as the reason Silas is on the farm at all. The village that raised Silas is described by Kyle after the fact and is never a place you visit.
Locations
Eight places, and only four of them have anything you can do.
| Location | Appears In | What Happens There |
|---|---|---|
| The farm | Every route | Chores, minigames, the four stats, the bunny puzzle |
| Under the tree | Tutorial | The first conversation — the first thing recorded about you |
| The pier | Pier branch | The swim invitation and the confrontation — the hinge of the game |
| The swimming hole | All routes | The water scene and the first night |
| The fire | All routes | "Do you have feelings for me?" — the last warmth check |
| The barn | Barn branch | The dark chase, the knife, the wrong paths |
| The river | Barn branch | Where endings 12 and 13 are decided |
| The city | Ending 1 | Where Silas asks you to move — refusing it is required for the golden ending |
Mechanics
The Four Hidden Stats
There is no stat screen. Every one of these is tracked invisibly and read only by Silas. Full breakdown on the guide.
| Stat | Raised By | Decides |
|---|---|---|
| Agility | Doing farm minigames yourself | Whether you can fight or run |
| Bravery | The pier, questions about your grandfather | Whether you speak up |
| Warmth | Saying yes, kissing first, saying you love him | How Silas treats you |
| Convincing | Consistency between warmth and farm work | Whether he believes your lies |
The Farm Minigames
Three of them, and they are the only reliable source of agility.
| Minigame | What It Feeds |
|---|---|
| Cattle herding | Agility |
| Egg collecting | Agility, and a consistency marker |
| Chicken feeding | Agility, and a consistency marker |
Doing some and skipping others is tracked separately from how many you do — see Ending 6 for where that leads.
Save Points
Four hard forks, no undo button. The walkthrough marks them, but the short version: before the pier, before the fire, before accepting or refusing the first night, and before the wake-up choice after the puzzle.
Glossary
| Term | What It Means In This Game |
|---|---|
| Ending | One of 20 terminal outcomes. Not ranked by the game. |
| Branch | A group of endings sharing a fork point — Pier, Kyle, Barn, Nightmare, Relationship. |
| The pier | The midgame confrontation. The single point that decides which half of the endings you can reach. |
| The bunny puzzle | The statue puzzle that gates the endgame. Required on every route. |
| Warmth | The hidden stat Silas reads as whether you chose him. Nothing to do with your safety. |
| Convincing | The hidden stat that decides whether he believes you when you lie. Built by consistency, not by picking correct answers. |
| Golden ending | Community label for Ending 1, He Let You Go. The game itself never calls it that. |
| True ending | A fan term. There is no canonical one — see below. |
| Route | The path locked in by your early choices; it determines which endgame you get. |
What This Game Does Not Have
Worth stating plainly, because this is what people come to a wiki to check:
No canonical true ending. The game never ranks its 20 endings or marks one as correct. Ending 1 is the one most guides treat as the good outcome, but calling it the "true ending" is a community convention, not something the game establishes.
No visible stat screen. The four stats behind every ending are never shown to you, and there is no way to check them mid-run.
No inventory, items, or combat. Every fork in this game is dialogue, plus three farm minigames. There is nothing to collect and nothing to equip.
No official browser release. The itch.io release is listed for Windows, macOS, Linux, and Android. Browser play exists only through third-party pages that mirror the game — see the guide for what you are trading off.
No third named character. Every scene, on every route, is you and Silas — or you and Kyle on two endings. There is no roster to fill out.
Wiki FAQ
Is there a real The False Sun wiki besides this page?
Not a database one. This game has no item tables, no build guides, and no collectibles, so the usual wiki structure has nothing to hold. This page is the index version — every entry, linked to its full guide.
What is the fastest way to see all 20 endings?
Reload from save points instead of replaying. The 100% route has the order.
Where do I start if I have not played yet?
The guide — it covers the four hidden stats without spoiling a single scene.
Which ending is hardest to unlock?
Ending 11 (Eyes). It needs perfect farm work, high bravery, the knife grab, and the correct bridge route in one run.
Is Ending 20 part of the story?
No. It is a joke ending triggered by failing the opening minigames and sits outside the plot entirely.
Where To Go Next
| If You Want | Read |
|---|---|
| Every ending and its unlock conditions | All Endings |
| Scene-by-scene choices | Full Walkthrough |
| The stats and how to build them | Guide |
| Silas in full | Silas |
| The plot and timeline | Story |
This The False Sun wiki page is the map. The game is smaller than its ending count suggests — two people, four hidden stats, eight places, and twenty ways for it to go. Start with the Guide if you are new, and the Endings page when you are hunting.
